![]() ![]() Since it requires Doom 2 to run (lol), it uses some stuff from Doom 2, especially monsters. Pretty tough, huh? Anyway, this one is an interesting remake of the very first episode of Doom 1. ![]() Imagine KDiZD, but it was made for Vanilla sourceports with Dehacked and by only one mapper. No, I didn't forget about this mappack, of course! The most known Doom1&Doom2 mapset remakes from Sergeant Mark IV! Designed as Duke Nukem 3D maps on Build engine with GZDoom features, it offers an interesting (and brutal) experience. īrutal Doom: Hell on Earth Starter Pack a.k.a. Extermination Day You have to install Skulltag or Zandronum with additional pk3 files, which is kinda.ahem, annoying, but it's worth a try. But in level design it's not as breathtaking as KDiZD. It was designed for Skulltag (which is not supported anymore), and used many cool ZDoom features like KDiZD does. Uh, oh.It's a very interesting take on remaking Doom 2 mapset. But the project looks very different with GZDoom features. An interesting fact: it does not use custom monsters/weapons and textures. And it came from Russia too! The game became much darker and it uses a lot of dynamic lighting and 3D floors. Ī whole Doom 2 Rema.ster? Well, in rules mentioned earlier, this WAD is more a remake than a remaster. A very simple, but neat idea to make old maps "fresh". For example - if in Doom 1 you have to go up by ladders, in Wonderful Doom you will use an elevator to go down. Most noticeable feature here is changing the height variation logic. ![]() A wonderful Doom 1 Full Remake from a Russian fan (with love, of course). ![]() Not a particularly inventive name used here, to be honest. But there is no deception here. Also this project uses custom monsters and weapons to enhance the playing experience. In addition, some levels are combined together and some areas are reimagined, so that makes the playthrough noticeably faster than playing original Doom 1 and Doom 2 in single run. Knee-Deep in ZDoom, now upgraded for vanilla Doom2.exe.Ī very interesting take of making both Doom I and Doom II campaigns AT ONCE! The distinctive feature of the project is that the levels of one episode are created in a single consistent style. Still, it uses the incredibly high quality level design while using the most advanced ZDoom engine features with a large set of new demons and weapons. Based on its name, it only offers to relive again the nightmares of the very first Doom episode and runs on ZDoom family sourceports. The most known Remake project in the Doom community. I think the rules are outlined, and now we can get down to business. Still, I'm not sure about maps like used in Plutonia (Map#32 is basically a remake of Doom 2 Map#01), because it's just an easter egg and it doesn't offer to feel Doom 2 full experience, but I won't decline them as "remakes" to avoid unfair cuts from the list. And HD mods like " Doom Neural Upscale Project" are not counted here as Remake either, of course. So that means the " Doom the Way id Did" is not the Remake of Doom 1, because it doesn't use the geometry of the original maps as base. Basically, this concept is taken from Resident Evil Remakes, where it has the same storyplot but with additional details and upgraded mechanics, graphics and visuals. If someone asks, the meaning of REMAKE here is using the same storyplot and architecture layouts. There are thousands of custom WADS, and possibly I don't know EVERY WAD which remakes classic Doom IWADS, but I suppose I know most of them. Seeing how threads about Doom remakes or remasters appear from time to time, I decided to create a list of fan remakes. But I've played a lot of fan remakes done by other community members. Still, except my jokewads I never did a Doom 1/2 Remakes for real. I'm a big fan of videogame remakes (no matter the franchise), and I do like doing them by myself (mostly based on Doom sourceports, eh). ![]()
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